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Thread Statistics | Show CCP posts - 3 post(s) |

maranne marachian
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Posted - 2009.02.12 16:19:00 -
[1]
heres one using the new min maxing respec attributes ability its theoretically possible to get 4/4 learning skills in about 2 weeks you can then skill focus on the 15/9 stats skills for 6 months (though from the way its worded right now it reads like new chars can respec as they want with no 6 month limit and thats just for "old" chars) so you could theoretically have something like 21mil SP in your first year... |

maranne marachian
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Posted - 2009.02.12 17:06:00 -
[2]
Originally by: CCP Fear
Just a thought; why is it good to skip a ship class in a day? Are you saying Frigates are bad?
not so much bad just not as good. Destroyer/cruiser in a day means you dont have to worry about mission damage till level 3ish missions (less podding/paying for ships is good for beginers), you have more cargo space, more drone space probably more high spots so more weapons faster missioning/more mining lasers more space more efficient mining. Either way more ISK and you FEEL bigger cause your now a gnat on a elephants ass not a tick on a gnat on an.. you get the idea.;)
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maranne marachian
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Posted - 2009.02.12 17:32:00 -
[3]
Edited by: maranne marachian on 12/02/2009 17:34:18 never bothered with the moa myself went into a caracal half the cost and less training time needed and if i go soldier route i can even fit decent launchers on it for the level 1-2 missions instantly (once cruisers show up its a matter of hours to train missiles enough to kill them and even lights can do it if theres not many of them).
My chances of losing it in level 1's is as close to 0 as to make no odds but my speed at running level 1's is greatly increased.
Insurance happily removes any remorse i might feel because hey i made a profit on my ship. As a new player i'd spend even less because i'd fit the cheapest launchers i can and it says that i should use kinetics on the description so i buy pretty cheap missiles too.
so over all my total loss is maybe 40k which i already made when i killed a few pirates for bounties so maybe i just break even this mission but i'm more likely to make a profit.
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maranne marachian
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Posted - 2009.02.12 18:48:00 -
[4]
Originally by: The Snowman
The side-effect of being able to specialise and focus your character much more is that people end up copying a certain path, given that they also have two free attribute point reasignments this all strikes me as a recipe for creating a generation of clones!
This! Personally if i were a new player trialing the game on march 10th i'd take my 2/3 week trial and if i liked the game start a whole NEW trial purely training the learning skills first with stats min/maxed or even do this at the same time as trialing on the other account. I can see this becoming quite common advice for new players
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maranne marachian
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Posted - 2009.02.13 01:37:00 -
[5]
Originally by: Vitrael Edited by: Vitrael on 12/02/2009 22:58:50
Quote: I can certainly agree with that destroyers and cruisers are bigger badder and so forth. But that wasn't my point. The previous post was about why is it good that a player has a near instant access to a ship, which he perhaps can't fit properly, can't use properly and is extremely expensive and the cost of losing one make the player feel even worse about losing such a thing.
So basically the argument is you shouldn't be giving power tools to toddlers; give them the Erector Set instead?
notice alot of whats being said in that section makes no sense either?
the cost is covered by insurance since the tutorial tells you to insure all your ships as a matter of course most will insure them.. if they dont have the skills to fit them properly surely this means theres some miss spent points in char creation?
for level 1-2 even basic smalls work fine and you dont really need much tank (though a tutorial on how to spec for your races tank that appears automatically would be a nice addition *hinthint*
according to CCP's maths it will take new players 20 days to be on equal footing to a current starter char thats a whole EXTENDED trial period or one month of their shiny boxes time gone near enough. so to be skilled enough to do what a new char could do on day one now i have to sit around for a month facing death and wondering why someone created the day before is laughing at me and so far ahead...
right now a person starting the trial on the 9th is gonna be laughing all the way to the bank by the end of their trial period they'll be at about the same point as someone who started today..
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